Category: words
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City Paper 2011-2014 – Another PDF for You to Read and Print
The Blocks Killed the Pittsburgh City Paper so Here Are Some Things I Wrote For It and Its Blog and Also Some Photos From A Couple of Shows I Went To That Were Posted on Their Blog (2011- 2014) is a few photos from two shows, an essay about seeing Bruce Springsteen (which is also…
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XVIII Indulgences – a PDF for you to read and print
XVIII Indulgences is a collection of essays and notes from around 2012 through, oh, 2025? Maybe 2026? I put a bunch of stuff into a word document then saved it as a PDF. You can download the PDF above, and then print it out in booklet form, then go buy a zine stapler and staple…
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I read Marie-Laure Ryan’s Beyond Myth and Metaphor – The Case of Narrative in Digital Media about a week after finishing playing Immortality
https://www.gamestudies.org/0101/ryan Beyond Myth and Metaphor* -The Case of Narrative in Digital Media by Marie-Laure Ryan Games Studies Issue 01 Volume 01 and Immortality, the game by Half-Mermaid I read this piece after reading Aarseth, Juul, and Frasca’s contributions to this initial issue of the Games Studies journal. It is gutsy and important, I think, to…
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Montage
I found this markdown document in a drafts folder, dated June 2022. I didn’t look at it at all, just copied and pasted into the CMS. Soviet montage theory. It’s pretty simple – the idea is that the images in cinema don’t produce meaning on their own. It’s the juxtaposition of images through editing, through…
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Oh no, I finished Reading Chris Crawford’s The Art of Computer Game Design
from a discord thread where I posted stuf another chapter of Chris Crawford tonight: There are situations in which it is not quite possible to attain the purity of this artistic ideal. For example, I would not claim that only immature, childish people should design games for children. Nor would I suggest that good shoot-’em-up…
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Oh no, I started Reading Chris Crawford’s The Art of Computer Game Design
I found a PDF of an HTML version online. Two quotes ripped out of their context in Chris Crawford’s preface to The Art of Computer Game Design: The computer game is an art form because it presents its audience with fantasy experiences that stimulate emotion. This more sizable investment of participation yields a commensurately greater…
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Clair Obscur (spoilers obvs)
I chose the Maelle ending. I think it’s kind of weird that the ultimate takeaway here appears to be: Maelle and her mother were unable to process their grief and move on, her father and the fictional version of her brother were right about that. It feels maybe a little disappointing? to spend all that…
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Remember Me
2013, dontnod 8/3/2025 – 8/8/2025 replay notes game cws: suicide, false memories, memory manipulation, how the power to do all of that Affects a Person; “madness”, addiction, lip-service being paid to those not being a person’s moral failing that is not borne out by visual, audio, or interactive aesthetics what a tragic waist I accidentally…
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Occlude Thought
Last week I blasted through Pantaloon Software’s Occlude (“A Game of Occult Solitaire”). I got all the endings and all the coins in like six hours? I told multiple people that my brain is broken in the right way for it – like oh so many puzzle games, sometimes you can just see what to…