Category: words
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Oh no, I started Reading Chris Crawford’s The Art of Computer Game Design
I found a PDF of an HTML version online. Two quotes ripped out of their context in Chris Crawford’s preface to The Art of Computer Game Design: The computer game is an art form because it presents its audience with fantasy experiences that stimulate emotion. This more sizable investment of participation yields a commensurately greater…
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Clair Obscur (spoilers obvs)
I chose the Maelle ending. I think it’s kind of weird that the ultimate takeaway here appears to be: Maelle and her mother were unable to process their grief and move on, her father and the fictional version of her brother were right about that. It feels maybe a little disappointing? to spend all that…
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Remember Me
2013, dontnod 8/3/2025 – 8/8/2025 replay notes game cws: suicide, false memories, memory manipulation, how the power to do all of that Affects a Person; “madness”, addiction, lip-service being paid to those not being a person’s moral failing that is not borne out by visual, audio, or interactive aesthetics what a tragic waist I accidentally…
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Occlude Thought
Last week I blasted through Pantaloon Software’s Occlude (“A Game of Occult Solitaire”). I got all the endings and all the coins in like six hours? I told multiple people that my brain is broken in the right way for it – like oh so many puzzle games, sometimes you can just see what to…
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Systems of Faith
Response to the first half of the third episode of Paper Labyrinths (a game design conversation podcast by my discord pals Brendan and Nic), and here is my response to Nic’s offhand musing about the possibility of systematizing faith in a game.
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Katie MacKinnon at Man Met on Deep Time Archives
Finally had a chance to sit down and listen to Dr. Katie MacKinnon‘s talk at Manchester Metropolitan’s Digital Society Research Group (DISC) from last month. From an intro slide, “DEEP TIME DATA ARCHIVES”: After I finished screaming about a company offering Disaster Recovery as a Service held on SpaceX satellites orbiting the moon, I decided…
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An Addendum
I have a lot of feelings about studying generative ai and LLMs. How in order to understand how they work you have to use them, repeatedly and intentionally, and therefore repeatedly and intentionally perpetrate their harms. I don’t know what those are in the ostensible vacuum of the laboratory. Aside from their environmental costs, which…
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Statistically Speaking
In a Discord, someone linked this substack post by Gabriele de Seta, Project Leader of ALGOFOLK at the University of Bergen. It’s about Butterflies, which is like “what if you had a bunch of chatbots talking to you and each other” aka 90% of what advertising and algorithmic social media electricity is spent on. De…