Category: words
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I read Marie-Laure Ryan’s Beyond Myth and Metaphor – The Case of Narrative in Digital Media about a week after finishing playing Immortality
https://www.gamestudies.org/0101/ryan Beyond Myth and Metaphor* -The Case of Narrative in Digital Media by Marie-Laure Ryan Games Studies Issue 01 Volume 01 and Immortality, the game by Half-Mermaid I read this piece after reading Aarseth, Juul, and Frasca’s contributions to this initial issue of the Games Studies journal. It is gutsy and important, I think, to…
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Montage
I found this markdown document in a drafts folder, dated June 2022. I didn’t look at it at all, just copied and pasted into the CMS. Soviet montage theory. It’s pretty simple – the idea is that the images in cinema don’t produce meaning on their own. It’s the juxtaposition of images through editing, through…
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Oh no, I finished Reading Chris Crawford’s The Art of Computer Game Design
from a discord thread where I posted stuf another chapter of Chris Crawford tonight: There are situations in which it is not quite possible to attain the purity of this artistic ideal. For example, I would not claim that only immature, childish people should design games for children. Nor would I suggest that good shoot-’em-up…
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Oh no, I started Reading Chris Crawford’s The Art of Computer Game Design
I found a PDF of an HTML version online. Two quotes ripped out of their context in Chris Crawford’s preface to The Art of Computer Game Design: The computer game is an art form because it presents its audience with fantasy experiences that stimulate emotion. This more sizable investment of participation yields a commensurately greater…
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Clair Obscur (spoilers obvs)
I chose the Maelle ending. I think it’s kind of weird that the ultimate takeaway here appears to be: Maelle and her mother were unable to process their grief and move on, her father and the fictional version of her brother were right about that. It feels maybe a little disappointing? to spend all that…
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Remember Me
2013, dontnod 8/3/2025 – 8/8/2025 replay notes game cws: suicide, false memories, memory manipulation, how the power to do all of that Affects a Person; “madness”, addiction, lip-service being paid to those not being a person’s moral failing that is not borne out by visual, audio, or interactive aesthetics what a tragic waist I accidentally…
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Occlude Thought
Last week I blasted through Pantaloon Software’s Occlude (“A Game of Occult Solitaire”). I got all the endings and all the coins in like six hours? I told multiple people that my brain is broken in the right way for it – like oh so many puzzle games, sometimes you can just see what to…
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Systems of Faith
Response to the first half of the third episode of Paper Labyrinths (a game design conversation podcast by my discord pals Brendan and Nic), and here is my response to Nic’s offhand musing about the possibility of systematizing faith in a game.