Category: books
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Oh no, I finished Reading Chris Crawford’s The Art of Computer Game Design
from a discord thread where I posted stuf another chapter of Chris Crawford tonight: There are situations in which it is not quite possible to attain the purity of this artistic ideal. For example, I would not claim that only immature, childish people should design games for children. Nor would I suggest that good shoot-’em-up…
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Oh no, I started Reading Chris Crawford’s The Art of Computer Game Design
I found a PDF of an HTML version online. Two quotes ripped out of their context in Chris Crawford’s preface to The Art of Computer Game Design: The computer game is an art form because it presents its audience with fantasy experiences that stimulate emotion. This more sizable investment of participation yields a commensurately greater…
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Nina Simone’s Gum (by Warren Ellis (the musician))
I do not normally go for books (or other media) that narrativize the creative process because their stories seldom feel familiar. But Ellis’s description of the mutual care of collaboration is lovely. https://www.faber.co.uk/product/9780571365630-nina-simones-gum (Ignore the blurbs from the shitheads)