Author: Brian
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Clair Obscur (spoilers obvs)
I chose the Maelle ending. I think it’s kind of weird that the ultimate takeaway here appears to be: Maelle and her mother were unable to process their grief and move on, her father and the fictional version of her brother were right about that. It feels maybe a little disappointing? to spend all that…
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Remember Me
2013, dontnod 8/3/2025 – 8/8/2025 replay notes game cws: suicide, false memories, memory manipulation, how the power to do all of that Affects a Person; “madness”, addiction, lip-service being paid to those not being a person’s moral failing that is not borne out by visual, audio, or interactive aesthetics what a tragic waist I accidentally…
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Occlude Thought
Last week I blasted through Pantaloon Software’s Occlude (“A Game of Occult Solitaire”). I got all the endings and all the coins in like six hours? I told multiple people that my brain is broken in the right way for it – like oh so many puzzle games, sometimes you can just see what to…
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Systems of Faith
Response to the first half of the third episode of Paper Labyrinths (a game design conversation podcast by my discord pals Brendan and Nic), and here is my response to Nic’s offhand musing about the possibility of systematizing faith in a game.
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Katie MacKinnon at Man Met on Deep Time Archives
Finally had a chance to sit down and listen to Dr. Katie MacKinnon‘s talk at Manchester Metropolitan’s Digital Society Research Group (DISC) from last month. From an intro slide, “DEEP TIME DATA ARCHIVES”: After I finished screaming about a company offering Disaster Recovery as a Service held on SpaceX satellites orbiting the moon, I decided…