Author: Brian
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Remember Me
2013, dontnod 8/3/2025 – 8/8/2025 replay notes game cws: suicide, false memories, memory manipulation, how the power to do all of that Affects a Person; “madness”, addiction, lip-service being paid to those not being a person’s moral failing that is not borne out by visual, audio, or interactive aesthetics what a tragic waist I accidentally…
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Occlude Thought
Last week I blasted through Pantaloon Software’s Occlude (“A Game of Occult Solitaire”). I got all the endings and all the coins in like six hours? I told multiple people that my brain is broken in the right way for it – like oh so many puzzle games, sometimes you can just see what to…
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Systems of Faith
Response to the first half of the third episode of Paper Labyrinths (a game design conversation podcast by my discord pals Brendan and Nic), and here is my response to Nic’s offhand musing about the possibility of systematizing faith in a game.
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Katie MacKinnon at Man Met on Deep Time Archives
Finally had a chance to sit down and listen to Dr. Katie MacKinnon‘s talk at Manchester Metropolitan’s Digital Society Research Group (DISC) from last month. From an intro slide, “DEEP TIME DATA ARCHIVES”: After I finished screaming about a company offering Disaster Recovery as a Service held on SpaceX satellites orbiting the moon, I decided…
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Snowuary 2025 – Silent Hill: Shattered Memories
(Autumn, from the Ranged Touch Discord, encouraged people to play snowy games in January and February and write about them. I used this opportunity to motivate my return to Silent Hill: Shattered Memories a game whose snowy town and chases have stuck with me for 15+ years. Also, I wanted to play it again before…
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An Addendum
I have a lot of feelings about studying generative ai and LLMs. How in order to understand how they work you have to use them, repeatedly and intentionally, and therefore repeatedly and intentionally perpetrate their harms. I don’t know what those are in the ostensible vacuum of the laboratory. Aside from their environmental costs, which…