Post Draft

I don't have the energy to work with an editor.

Replayed Quantum Conundrum (2012)

(I reviewed QC for The Gameological Society (which was the AV Club’s games site in 2012, long before Paste bought the AV Club and then the AV Club shut down Paste Games. I have not looked at that review before writing this).

  1. John de Lancie talks SO MUCH. Like two seconds in a room and he’s like “hey look over there, that’s the solution”
  2. If you die and respawn, you get the same voice over again and again and again
  3. I think the game’s best repeated mechanic is “go into fluffy mode, pick up something, throw it and switch to slow-motion mode, jump on it, then toggle antigravity mode on and off as you sinewave across gaps”.
  4. Most of the other stuff is fine, but when you’re toggling gravity and trying to manage momentum while standing on a safe flying through the air really works, and I guess that’s why we ended up with Flappy Bird.